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Candle Scene Shot Breakdown
Responsible For: This scene was created using Maya and rendered The idea for this scene revolved around showing realistic lighting for fire, and as a personal first attempt, I decided to tackle a candle flame first. The candle flame shader was based on this tutorial. For my scene I chose to control the attributes with ramp materials instead of animation curves. The animation of the flame was done dynamically with a newton field for each flame and a turbulence field that effects all the flames. The position of each newton fields is controlled with expressions to create random movement around the base of the flame. This pulls the soft body particles in random directions around the base of the flame. The influence on each particle increases as they approach the tip of the flame. The size of the flame also varies because the goal of the soft body is randomly scaled up and down. The lighting from each flame is a point light that has
it's position controlled through expressions to be equal
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